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Simulatoren-Plattform (German Truck Simulator)


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1Problem  Empty Problem 09.04.12 19:55

DAF_Power

DAF_Power
User
User

Moin zusammen,
ich habe ein problem was ich sehr komisch finde wenn ich dafs oder mans umbaue funktioniert alles super aber wenn ich z.B. ein scania oder ein mb umbaue kommt immer der selbe fehler ich weiß aber nicht was er bedeuten soll bzw. was ich dagegen machen kann ich hoffe ihr könnt mir helfen...
Hier die Log

******** : log created on : Monday April 09 2012 @ 19:49:22
19:49:22 : [sys] running on x86 / Windows 7 (version 6.1) /
19:49:22 : [sys] DirectX version : 4.09.00.0904
19:49:22 : [cpu] AuthenticAMD [AMD V140 Processor] at ~2294MHz.
19:49:22 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
19:49:22 : [sys] using QPC / unknown timer (thread affinity: 0), frequency 2240527Hz
19:49:22 : [mem] physical memory detected (3926940K/1765352K)
19:49:22 : [mem] virtual memory detected (2097024K/2029884K)
19:49:22 : [mem] Trying to allocate memory pool (819200K)
19:49:27 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
19:49:27 : [ufs] registered symlink from /custom_build/de_de to /
19:49:27 : [zipfs] : mounted ok, 9 entries [0x321860e7]
19:49:27 : [ufs] Home directory: 'C:/Users/Franz Giese/Documents/German Truck Simulator'.
19:49:27 : Mounting extra package: C:/Users/Franz Giese/Documents/German Truck Simulator/mod/Actros.scs
19:49:28 : [zipfs] Actros.scs: mounted ok, 110 entries [0x2d5d36bc]
19:49:28 : Mounting extra package: C:/Users/Franz Giese/Documents/German Truck Simulator/mod/zZz_1.0_base.scs
19:49:28 : [zipfs] zZz_1.0_base.scs: mounted ok, 555 entries [0xa958a65]
19:49:28 : Mounting extra package: C:/Users/Franz Giese/Documents/German Truck Simulator/mod/zZz_RKEv1_11ATS.scs
19:49:35 : [zipfs] zZz_RKEv1_11ATS.scs: mounted ok, 13732 entries [0x42d717a0]
19:49:35 : Mounting extra package: C:/Users/Franz Giese/Documents/German Truck Simulator/mod/zZz_RKEv1_11ATS_open_career_mod.scs
19:49:35 : [zipfs] zZz_RKEv1_11ATS_open_career_mod.scs: mounted ok, 102 entries [0xe4693eea]
19:49:35 : Mounting extra package: C:/Users/Franz Giese/Documents/German Truck Simulator/mod/zzzZzzz_flarepack_for_GTS,ATS,UKTS,ETS_-_v1.xx.scs
19:49:35 : [zipfs] zzzZzzz_flarepack_for_GTS,ATS,UKTS,ETS_-_v1.xx.scs: mounted ok, 198 entries [0x634f459f]
19:49:35 : exec /home/config.cfg
19:49:35 : [sys] Executing /home/config.cfg ...
19:49:35 : uset g_minicon "0"
19:49:35 : uset g_console "1"
19:49:35 : uset g_trackir "1"
19:49:35 : uset g_developer "1"
19:49:35 : uset g_cargo_sort "0"
19:49:35 : uset g_save_idx "3"
19:49:35 : uset g_mouse_control "0"
19:49:35 : uset g_steering_func_param "0.16"
19:49:35 : uset g_joy_axis_brake_dz "0"
19:49:35 : uset g_joy_axis_brake "1"
19:49:35 : uset g_joy_ff_gain "1.0"
19:49:35 : uset g_joy_axis_throttle_dz "0"
19:49:35 : uset g_joy_axis_throttle "1"
19:49:35 : uset g_joy_axis_ff "1"
19:49:35 : uset g_joy_axis_combine "1"
19:49:35 : uset g_joy_axis_steer_sens "0.07"
19:49:35 : uset g_joy_axis_steer_dz "0"
19:49:35 : uset g_joy_axis_steer "0"
19:49:35 : uset g_tutorial "0"
19:49:35 : uset g_mirrors "1"
19:49:35 : uset g_fatigue "1"
19:49:35 : uset g_police "0"
19:49:35 : uset g_subtitles "0"
19:49:35 : uset g_clock_24 "1"
19:49:35 : uset g_quality "2"
19:49:35 : uset g_reflection "1"
19:49:35 : uset g_mph "0"
19:49:35 : uset g_atrans "1"
19:49:35 : uset g_flyspeed "10.0"
19:49:35 : uset g_lang "de_de"
19:49:35 : uset g_colbox "0"
19:49:35 : uset r_gamma "0.98"
19:49:35 : uset r_path "22"
19:49:35 : uset r_msaa "4"
19:49:35 : uset r_fullscreen "1"
19:49:35 : uset r_mode "1366x768x32x60"
19:49:35 : uset r_device "dx9"
19:49:35 : uset r_driver "dx9"
19:49:35 : uset g_detail_veg "2"
19:49:35 : uset g_texture_usage_stats "0"
19:49:35 : uset g_fps "0"
19:49:35 : uset g_stream_exts ".ogg;.mp3"
19:49:35 : uset ds8_mix_channels "2"
19:49:35 : uset ds8_mix_depth "16"
19:49:35 : uset ds8_mix_rate "44100"
19:49:35 : uset ds8_reverse_stereo "0"
19:49:35 : uset s_acceleration "0"
19:49:35 : uset s_mix_channels "2"
19:49:35 : uset s_mix_depth "16"
19:49:35 : uset s_mix_rate "44100"
19:49:35 : uset s_sfx_enabled "1"
19:49:35 : uset s_music_enabled "0"
19:49:35 : uset s_sfx_volume "1.0"
19:49:35 : uset s_music_volume "0.52"
19:49:35 : uset s_reverse_stereo "0"
19:49:35 : uset s_device "ds8"
19:49:35 : uset r_vsync "1"
19:49:35 : uset r_quirks "0"
19:49:35 : uset r_anisotropy_factor "0.5"
19:49:35 : uset r_texture_detail "0"
19:49:35 : uset i_force_gain "1.0"
19:49:35 : uset i_feedback "1"
19:49:35 : uset i_joystick2 "-1"
19:49:35 : uset i_joystick1 "-1"
19:49:35 : uset i_deadzone "0.0"
19:49:35 : uset i_device "di8"
19:49:35 : uset m_invert "0"
19:49:35 : uset m_sensitivity "0.33"
19:49:35 : uset m_filter "0"
19:49:35 : uset g_view_dist "1.0"
19:49:35 : German Truck Simulator init ver.1.32 (rev. 27280)
19:49:35 : [gl] ICD OpenGL driver detected.
19:49:35 : [gl] driver: ATI Mobility Radeon HD 4200
19:49:35 : [gl] vendor: ATI Technologies Inc.
19:49:35 : [gl] version: 2.1.8787
19:49:35 : [gl] GL extensions: GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
19:49:35 : [gl] GL_max_texture_size: 8192
19:49:35 : [gl] taking advantage of 'GL_multitexture'
19:49:35 : [gl] Sampler count: 8
19:49:35 : [gl] taking advantage of 'GL_ARB_fragment_program'
19:49:35 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
19:49:35 : [gl] taking advantage of 'GL_texture_border_clamp'
19:49:35 : [gl] taking advantage of 'GL_texture_compression'
19:49:35 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
19:49:35 : [gl] taking advantage of 'GL_texture_cube_map'
19:49:35 : [gl] taking advantage of 'GL_texture_env_crossbar'
19:49:35 : [gl] taking advantage of 'GL_texture_env_combine'
19:49:35 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
19:49:35 : [gl] taking advantage of 'GL_transpose_matrix'
19:49:35 : [gl] taking advantage of 'GL_vertex_buffer_object'
19:49:35 : [gl] taking advantage of 'GL_ARB_vertex_program'
19:49:35 : [gl] Vertex attribute count: 16
19:49:35 : [gl] taking advantage of 'GL_shader_objects'
19:49:35 : [gl] taking advantage of 'GL_vertex_shader'
19:49:35 : [gl] taking advantage of 'GL_fragment_shader'
19:49:35 : [gl] taking advantage of 'GL_ATI_fragment_shader'
19:49:35 : [gl] taking advantage of 'GL_draw_buffers'
19:49:35 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
19:49:35 : [gl] taking advantage of 'GL_blend_color'
19:49:35 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
19:49:35 : [gl] taking advantage of 'GL_draw_range_elements'
19:49:35 : [gl] taking advantage of 'GL_rescale_normal'
19:49:35 : [gl] taking advantage of 'GL_secondary_color'
19:49:35 : [gl] taking advantage of 'GL_separate_spcular_color'
19:49:35 : [gl] taking advantage of 'GL_texture3D'
19:49:35 : [gl] taking advantage of 'GL_texture_edge_clamp'
19:49:35 : [gl] taking advantage of 'GL_texture_env_add'
19:49:35 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
19:49:35 : [gl] Max anisotropy factor: 16
19:49:35 : [gl] taking advantage of 'GL_generate_mipmap'
19:49:35 : [gl] taking advantage of 'GL_ARB_framebuffer_object'
19:49:35 : [gl] taking advantage of 'WGL_ARB_extensions_string'
19:49:35 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association
19:49:35 : [gl] taking advantage of 'WGL_EXT_swap_control'
19:49:35 : [gl] taking advantage of 'WGL_ARB_pixel_format'
19:49:35 : [gl] taking advantage of 'GL_ARB_multisample'
19:49:35 : [gl] Detected support for 4x anti-aliasing.
19:49:35 : [gl] Detected support for 2x anti-aliasing.
19:49:35 : [gl] Detected support for 1x anti-aliasing.
19:49:35 : Rendering path available: GL1X
19:49:35 : Rendering path available: ARB1
19:49:35 : Rendering path available: R2XX
19:49:35 : Rendering path available: ARB2
19:49:35 : Rendering path available: GL2X
19:49:35 : [dx9] Direct3D9Ex detected.
19:49:35 : [dx9] Number of adapters found: 1
19:49:35 : [dx9] Adapter #0: ATI Mobility Radeon HD 4200 (atiumdag.dll) [driver version: 8.14.10.678]
19:49:35 : Rendering path available: SM2X
19:49:35 : Rendering path available: SM3X
19:49:36 : [dx9] D3D9 device sucessfully created [HWVP]
19:49:36 : [gfx] Created drawable (/procedural/truck0.tobj)
19:49:36 : [gfx] Created drawable (/procedural/truck1.tobj)
19:49:36 : [gfx] Created drawable (/procedural/truck2.tobj)
19:49:36 : [gfx] Created drawable (/procedural/truck3.tobj)
19:49:36 : [gfx] Created drawable (/procedural/truck4.tobj)
19:49:36 : [gfx] Created drawable (/procedural/truck5.tobj)
19:49:36 : [gfx] Created drawable (/procedural/truck6.tobj)
19:49:36 : [gfx] Created drawable (/procedural/truck7.tobj)
19:49:36 : [gfx] Created drawable (/procedural/truck8.tobj)
19:49:36 : [gfx] Created drawable (/procedural/truck9.tobj)
19:49:36 : [gfx] Created drawable (/procedural/dashboard.tobj)
19:49:36 : [gfx] Created drawable (/procedural/close_mirror.tobj)
19:49:36 : [gfx] Created drawable (/procedural/far_mirror.tobj)
19:49:36 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
19:49:36 : [gfx] Created drawable (/procedural/generic_env.tobj)
19:49:36 : [gfx] Created drawable (/procedural/water_env.tobj)
19:49:36 : [gfx] Created drawable (/procedural/ocean_env.tobj)
19:49:36 : Setting UI reference mode to: 1152x864...
19:49:36 : [snd] select device (ds8)
19:49:36 : [ds8] Available device : Primärer Soundtreiber ().
19:49:36 : [ds8] Available device : Lautsprecher (High Definition Audio-Gerät) ({0.0.0.00000000}.{1a674bab-a522-49c6-af75-da2040cb9fc4}).
19:49:36 : [ds8] Initialization OK.
19:49:36 : g_ui_recache
19:49:36 : exit
19:49:38 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
19:49:38 : Loading city data ....
19:49:38 : Loading cargo descriptions ....
19:49:44 : game
19:49:44 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
19:49:44 : [unit] File '/vehicle/truck/definition/mercedes_actros_b.sii', line 39:
19:49:44 : Included at '/vehicle/truck/truck_storage.sii', line 3:
19:49:44 : [unit] The unit 'vehicle.mercedes.actros.b' of type 'driveable_vehicle_data' has no attribute named 'game_points'.
19:49:44 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)
19:49:47 : Loading resource server data ....
19:49:47 : Loading road data ....
19:49:47 : Loading terrain data ....
19:49:47 : Loading railing data ....
19:49:47 : Loading building data ....
19:49:47 : Loading model data ....
19:49:48 : [fs] Unable to open file for reading. (/model/wuppertal/ort/or1.pmd)
19:49:48 : [ld] failed to open /model/wuppertal/ort/or1.pmd
19:49:49 : [fs] Unable to open file for reading. (/model/misc/eumod/autoa.pmd)
19:49:49 : [ld] failed to open /model/misc/eumod/autoa.pmd
19:49:49 : Loading prefab data ....
19:49:50 : Loading sign data ....
19:49:51 : Loading traffic lights data ....
19:49:51 : Loading vegetation data ....
19:49:51 : Loading hinges data ....
19:49:51 : Loading stamp data ....
19:49:51 : Loading movers data ....
19:49:51 : Loading animated models ....
19:49:51 : Loading sound item data ....
19:49:51 : Loading live stream data ....
19:49:51 : Loading cargo data ....
19:49:51 : Loading company data ....
19:49:51 : Loading city data ....
19:49:51 : Loading cargo descriptions ....
19:49:51 : Map '/map/germany.mbd' loading started ....
19:49:52 : Map successfully loaded ....
19:49:52 : [unit] File '/save/autosave/game.sii':
19:49:52 : [unit] The unit '_nameless.3C9A.65A0' of type 'vehicle' has dangling pointer (to 'vehicle.mb.actros.a') in the attribute named 'permanent_vehicle_data'.
19:49:52 : [unit] File '/save/autosave/game.sii':
19:49:52 : [unit] The pointer to 'vehicle.mb.actros.a' looks like dangling pointer.
19:49:52 : load_unit_tree() - Failed to load unit tree from file (/home/save/autosave/game.sii)
19:49:52 : .\management\game_ctrl.cpp(613): ?create_economy@game_ctrl_u@prism@@IAEXABVstring@2@@Z: Unable to create economy unit!

2Problem  Empty Re: Problem 09.04.12 20:19

Mercedez-Freak

Mercedez-Freak
User
User

ganz einfach, fang ein neues Spiel an und es funktioniert.

Das Savegame kommt nicht mit den hinzugefügten mods aus.

3Problem  Empty Re: Problem 09.04.12 20:28

DAF_Power

DAF_Power
User
User

Danke für den tipp...ich habe alle mods raus genommen außer den mb aber es funkt. immernoch nicht hier die log

******** : log created on : Monday April 09 2012 @ 20:26:55
20:26:55 : [sys] running on x86 / Windows 7 (version 6.1) /
20:26:55 : [sys] DirectX version : 4.09.00.0904
20:26:55 : [cpu] AuthenticAMD [AMD V140 Processor] at ~2294MHz.
20:26:55 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
20:26:55 : [sys] using QPC / unknown timer (thread affinity: 0), frequency 2240527Hz
20:26:55 : [mem] physical memory detected (3926940K/2017604K)
20:26:55 : [mem] virtual memory detected (2097024K/2029884K)
20:26:55 : [mem] Trying to allocate memory pool (819200K)
20:26:55 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
20:26:55 : [ufs] registered symlink from /custom_build/de_de to /
20:26:55 : [zipfs] : mounted ok, 9 entries [0x321860e7]
20:26:55 : [ufs] Home directory: 'C:/Users/Franz Giese/Documents/German Truck Simulator'.
20:26:55 : Mounting extra package: C:/Users/Franz Giese/Documents/German Truck Simulator/mod/Actros.scs
20:26:55 : [zipfs] Actros.scs: mounted ok, 110 entries [0x2d5d36bc]
20:26:55 : exec /home/config.cfg
20:26:55 : [sys] Executing /home/config.cfg ...
20:26:55 : uset g_minicon "0"
20:26:55 : uset g_console "1"
20:26:55 : uset g_trackir "1"
20:26:55 : uset g_developer "1"
20:26:55 : uset g_cargo_sort "0"
20:26:55 : uset g_save_idx "3"
20:26:55 : uset g_mouse_control "0"
20:26:55 : uset g_steering_func_param "0.16"
20:26:55 : uset g_joy_axis_brake_dz "0"
20:26:55 : uset g_joy_axis_brake "1"
20:26:55 : uset g_joy_ff_gain "1.0"
20:26:55 : uset g_joy_axis_throttle_dz "0"
20:26:55 : uset g_joy_axis_throttle "1"
20:26:55 : uset g_joy_axis_ff "1"
20:26:55 : uset g_joy_axis_combine "1"
20:26:55 : uset g_joy_axis_steer_sens "0.07"
20:26:55 : uset g_joy_axis_steer_dz "0"
20:26:55 : uset g_joy_axis_steer "0"
20:26:55 : uset g_tutorial "0"
20:26:55 : uset g_mirrors "1"
20:26:55 : uset g_fatigue "1"
20:26:55 : uset g_police "0"
20:26:55 : uset g_subtitles "0"
20:26:55 : uset g_clock_24 "1"
20:26:55 : uset g_quality "2"
20:26:55 : uset g_reflection "1"
20:26:55 : uset g_mph "0"
20:26:55 : uset g_atrans "1"
20:26:55 : uset g_flyspeed "10.0"
20:26:55 : uset g_lang "de_de"
20:26:55 : uset g_colbox "0"
20:26:55 : uset r_gamma "0.98"
20:26:55 : uset r_path "22"
20:26:55 : uset r_msaa "4"
20:26:55 : uset r_fullscreen "1"
20:26:55 : uset r_mode "1366x768x32x60"
20:26:55 : uset r_device "dx9"
20:26:55 : uset r_driver "dx9"
20:26:55 : uset g_detail_veg "2"
20:26:55 : uset g_texture_usage_stats "0"
20:26:55 : uset g_fps "0"
20:26:55 : uset g_stream_exts ".ogg;.mp3"
20:26:55 : uset ds8_mix_channels "2"
20:26:55 : uset ds8_mix_depth "16"
20:26:55 : uset ds8_mix_rate "44100"
20:26:55 : uset ds8_reverse_stereo "0"
20:26:55 : uset s_acceleration "0"
20:26:55 : uset s_mix_channels "2"
20:26:55 : uset s_mix_depth "16"
20:26:55 : uset s_mix_rate "44100"
20:26:55 : uset s_sfx_enabled "1"
20:26:55 : uset s_music_enabled "0"
20:26:55 : uset s_sfx_volume "1.0"
20:26:55 : uset s_music_volume "0.52"
20:26:55 : uset s_reverse_stereo "0"
20:26:55 : uset s_device "ds8"
20:26:55 : uset r_vsync "1"
20:26:55 : uset r_quirks "0"
20:26:55 : uset r_anisotropy_factor "0.5"
20:26:55 : uset r_texture_detail "0"
20:26:55 : uset i_force_gain "1.0"
20:26:55 : uset i_feedback "1"
20:26:55 : uset i_joystick2 "-1"
20:26:55 : uset i_joystick1 "-1"
20:26:55 : uset i_deadzone "0.0"
20:26:55 : uset i_device "di8"
20:26:55 : uset m_invert "0"
20:26:55 : uset m_sensitivity "0.33"
20:26:55 : uset m_filter "0"
20:26:55 : uset g_view_dist "1.0"
20:26:55 : German Truck Simulator init ver.1.32 (rev. 27280)
20:26:55 : [gl] ICD OpenGL driver detected.
20:26:55 : [gl] driver: ATI Mobility Radeon HD 4200
20:26:55 : [gl] vendor: ATI Technologies Inc.
20:26:55 : [gl] version: 2.1.8787
20:26:55 : [gl] GL extensions: GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
20:26:55 : [gl] GL_max_texture_size: 8192
20:26:55 : [gl] taking advantage of 'GL_multitexture'
20:26:55 : [gl] Sampler count: 8
20:26:55 : [gl] taking advantage of 'GL_ARB_fragment_program'
20:26:55 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
20:26:55 : [gl] taking advantage of 'GL_texture_border_clamp'
20:26:55 : [gl] taking advantage of 'GL_texture_compression'
20:26:55 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
20:26:55 : [gl] taking advantage of 'GL_texture_cube_map'
20:26:55 : [gl] taking advantage of 'GL_texture_env_crossbar'
20:26:55 : [gl] taking advantage of 'GL_texture_env_combine'
20:26:55 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
20:26:55 : [gl] taking advantage of 'GL_transpose_matrix'
20:26:55 : [gl] taking advantage of 'GL_vertex_buffer_object'
20:26:55 : [gl] taking advantage of 'GL_ARB_vertex_program'
20:26:55 : [gl] Vertex attribute count: 16
20:26:55 : [gl] taking advantage of 'GL_shader_objects'
20:26:55 : [gl] taking advantage of 'GL_vertex_shader'
20:26:55 : [gl] taking advantage of 'GL_fragment_shader'
20:26:55 : [gl] taking advantage of 'GL_ATI_fragment_shader'
20:26:55 : [gl] taking advantage of 'GL_draw_buffers'
20:26:55 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
20:26:55 : [gl] taking advantage of 'GL_blend_color'
20:26:55 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
20:26:55 : [gl] taking advantage of 'GL_draw_range_elements'
20:26:55 : [gl] taking advantage of 'GL_rescale_normal'
20:26:55 : [gl] taking advantage of 'GL_secondary_color'
20:26:55 : [gl] taking advantage of 'GL_separate_spcular_color'
20:26:55 : [gl] taking advantage of 'GL_texture3D'
20:26:55 : [gl] taking advantage of 'GL_texture_edge_clamp'
20:26:55 : [gl] taking advantage of 'GL_texture_env_add'
20:26:55 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
20:26:55 : [gl] Max anisotropy factor: 16
20:26:55 : [gl] taking advantage of 'GL_generate_mipmap'
20:26:55 : [gl] taking advantage of 'GL_ARB_framebuffer_object'
20:26:55 : [gl] taking advantage of 'WGL_ARB_extensions_string'
20:26:55 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association
20:26:55 : [gl] taking advantage of 'WGL_EXT_swap_control'
20:26:55 : [gl] taking advantage of 'WGL_ARB_pixel_format'
20:26:55 : [gl] taking advantage of 'GL_ARB_multisample'
20:26:55 : [gl] Detected support for 4x anti-aliasing.
20:26:55 : [gl] Detected support for 2x anti-aliasing.
20:26:55 : [gl] Detected support for 1x anti-aliasing.
20:26:55 : Rendering path available: GL1X
20:26:55 : Rendering path available: ARB1
20:26:55 : Rendering path available: R2XX
20:26:55 : Rendering path available: ARB2
20:26:55 : Rendering path available: GL2X
20:26:55 : [dx9] Direct3D9Ex detected.
20:26:55 : [dx9] Number of adapters found: 1
20:26:55 : [dx9] Adapter #0: ATI Mobility Radeon HD 4200 (atiumdag.dll) [driver version: 8.14.10.678]
20:26:55 : Rendering path available: SM2X
20:26:55 : Rendering path available: SM3X
20:26:55 : [dx9] D3D9 device sucessfully created [HWVP]
20:26:55 : [gfx] Created drawable (/procedural/truck0.tobj)
20:26:55 : [gfx] Created drawable (/procedural/truck1.tobj)
20:26:55 : [gfx] Created drawable (/procedural/truck2.tobj)
20:26:55 : [gfx] Created drawable (/procedural/truck3.tobj)
20:26:55 : [gfx] Created drawable (/procedural/truck4.tobj)
20:26:55 : [gfx] Created drawable (/procedural/truck5.tobj)
20:26:55 : [gfx] Created drawable (/procedural/truck6.tobj)
20:26:55 : [gfx] Created drawable (/procedural/truck7.tobj)
20:26:55 : [gfx] Created drawable (/procedural/truck8.tobj)
20:26:55 : [gfx] Created drawable (/procedural/truck9.tobj)
20:26:55 : [gfx] Created drawable (/procedural/dashboard.tobj)
20:26:55 : [gfx] Created drawable (/procedural/close_mirror.tobj)
20:26:55 : [gfx] Created drawable (/procedural/far_mirror.tobj)
20:26:55 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
20:26:55 : [gfx] Created drawable (/procedural/generic_env.tobj)
20:26:55 : [gfx] Created drawable (/procedural/water_env.tobj)
20:26:55 : [gfx] Created drawable (/procedural/ocean_env.tobj)
20:26:55 : Setting UI reference mode to: 1152x864...
20:26:55 : [snd] select device (ds8)
20:26:55 : [ds8] Available device : Primärer Soundtreiber ().
20:26:55 : [ds8] Available device : Lautsprecher (High Definition Audio-Gerät) ({0.0.0.00000000}.{1a674bab-a522-49c6-af75-da2040cb9fc4}).
20:26:56 : [ds8] Initialization OK.
20:26:56 : g_ui_recache
20:26:56 : exit
20:26:59 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:26:59 : Loading city data ....
20:26:59 : Loading cargo descriptions ....
20:27:15 : game
20:27:15 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:27:15 : [unit] File '/vehicle/truck/definition/mercedes_actros_b.sii', line 39:
20:27:15 : Included at '/vehicle/truck/truck_storage.sii', line 3:
20:27:15 : [unit] The unit 'vehicle.mercedes.actros.b' of type 'driveable_vehicle_data' has no attribute named 'game_points'.
20:27:15 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)
20:27:17 : Loading resource server data ....
20:27:17 : Loading road data ....
20:27:17 : Loading terrain data ....
20:27:17 : Loading railing data ....
20:27:17 : Loading building data ....
20:27:17 : Loading model data ....
20:27:17 : Loading prefab data ....
20:27:17 : Loading sign data ....
20:27:17 : Loading traffic lights data ....
20:27:17 : Loading vegetation data ....
20:27:17 : Loading hinges data ....
20:27:17 : Loading stamp data ....
20:27:17 : Loading movers data ....
20:27:17 : Loading animated models ....
20:27:17 : Loading sound item data ....
20:27:17 : Loading live stream data ....
20:27:17 : Loading cargo data ....
20:27:17 : Loading company data ....
20:27:17 : Loading city data ....
20:27:17 : Loading cargo descriptions ....
20:27:17 : Map '/map/germany.mbd' loading started ....
20:27:17 : Map successfully loaded ....
20:27:18 : [unit] File '/def/initial_save/normal/game.sii':
20:27:18 : [unit] The unit 'start.truck' of type 'vehicle' has dangling pointer (to 'vehicle.daf.xf.a') in the attribute named 'permanent_vehicle_data'.
20:27:18 : [unit] File '/def/initial_save/normal/game.sii':
20:27:18 : [unit] The pointer to 'vehicle.daf.xf.a' looks like dangling pointer.
20:27:18 : load_unit_tree() - Failed to load unit tree from file (/def/initial_save/normal/game.sii)
20:27:18 : .\management\game_ctrl.cpp(613): ?create_economy@game_ctrl_u@prism@@IAEXABVstring@2@@Z: Unable to create economy unit!

4Problem  Empty Re: Problem 09.04.12 20:30

Necrow

Necrow
Admin
Admin

Mercedez-Freak schrieb:ganz einfach, fang ein neues Spiel an und es funktioniert.

Das Savegame kommt nicht mit den hinzugefügten mods aus.

Es ist ja nett von dir wenn du helfen möchtest aber dann erzähl bitte keinen schwachsin.

Etwas stimmt in der Definition von deinem Actros nicht, am besten postest du sie einmal.

5Problem  Empty Re: Problem 09.04.12 20:35

DAF_Power

DAF_Power
User
User

der hat 2 das ist die 1. :

driveable_vehicle_data: vehicle.mercedes.actros.a
{
name: "Mercedes-Benz Actros MP3 "

price: 100000
tank_size:650
avg_consumption:40

#--------
# models
#--------
model: "/vehicle/truck/actrosawas/truck.pmd"
lod: "/vehicle/truck/mercedes_actros/lod.pmd"
collision: "/vehicle/truck/actrosawas/truck.pmc"
variant: b

fwheel_model: "/vehicle/wheel/actrosven/steelf3/wheel.pmd"
rwheel_model: "/vehicle/wheel/actrosven/steelr1/wheel.pmd"

#----------------
# physics params
#----------------
wheel_mass: 50.0


#-------------
# Child units
#-------------
chasis_data: chasis.1

sdata_ext: sound.mercedes.ext
sdata_int: sound.mercedes.int

#exterior_wiper_anim: "/vehicle/truck/fcl/wips.pma"


preview: "mercedes"

game_points: 4

vehicle_class: 1

behind_camera: camera.behind.basic
interior_camera: camera.interior.mercedes.actros
bumper_camera: camera.bumper.basic

cabin_camera: camera.cabin.basic
cabin_cam_off: (0.0, 4.5, -0.1)
wheel_camera: camera.wheel.basic
top_camera: camera.top.basic
tv_camera: camera.tv.basic

interior_data: interior.mercedes.actros.exclusive

sleeper: true

# Red Green Blue Alpha
default_colors[]:(132, 5, 13, 255)


# used for UI truck rendering
reflection_offset: (0.0, 2.50, 0.0)

# upgrade prices
upgrade_power1:6000
upgrade_power2:8000
upgrade_handling1:8000
upgrade_handling2:10000
upgrade_consumption1:1500
upgrade_consumption2:1900
upgrade_consumption3:3500

facts[]: "@@ui_engine@@: 370 kW (503 @@ui_hp@@) 2400 Nm, V8 16l"
facts[]: "@@ui_transmission@@: 12-@@ui_speeds@@"
facts[]: "@@ui_fuel_tank@@: 950 l"

}


und die 2. :

driveable_vehicle_data: vehicle.mercedes.actros.b
{
name: "Mercedes-Benz Actros MP3 "

price: 100000
tank_size:650
avg_consumption:40

#--------
# models
#--------
model: "/vehicle/truck/actrosawas/truck.pmd"
lod: "/vehicle/truck/mercedes_actros/lod.pmd"
collision: "/vehicle/truck/actrosawas/truck.pmc"
variant: b

fwheel_model: "/vehicle/wheel/actrosven/steelf3/wheel.pmd"
rwheel_model: "/vehicle/wheel/actrosven/steelr1/wheel.pmd"
#----------------
# physics params
#----------------
wheel_mass: 50.0


#-------------
# Child units
#-------------
chasis_data: chasis.1

sdata_ext: sound.mercedes.ext
sdata_int: sound.mercedes.int

#exterior_wiper_anim: "/vehicle/truck/fcl/wips.pma"


preview: "mercedes"

game_points: 4

vehicle_class: 1

behind_camera: camera.behind.basic
interior_camera: camera.interior.mercedes.actros
bumper_camera: camera.bumper.basic

cabin_camera: camera.cabin.basic
cabin_cam_off: (0.0, 4.5, -0.1)
wheel_camera: camera.wheel.basic
top_camera: camera.top.basic
tv_camera: camera.tv.basic

interior_data: interior.mercedes.actros.exclusive

sleeper: true

# Red Green Blue Alpha
default_colors[]:(132, 5, 13, 255)


# used for UI truck rendering
reflection_offset: (0.0, 2.50, 0.0)

# upgrade prices
upgrade_power1:6000
upgrade_power2:8000
upgrade_handling1:8000
upgrade_handling2:10000
upgrade_consumption1:1500
upgrade_consumption2:1900
upgrade_consumption3:3500

facts[]: "@@ui_engine@@: 370 kW (503 @@ui_hp@@) 2400 Nm, V8 16l"
facts[]: "@@ui_transmission@@: 12-@@ui_speeds@@"
facts[]: "@@ui_fuel_tank@@: 950 l"

}

6Problem  Empty Re: Problem 09.04.12 20:37

Necrow

Necrow
Admin
Admin

öhm der darf nur eine haben^^ also eine rausschmeißen.

7Problem  Empty Re: Problem 09.04.12 20:46

DAF_Power

DAF_Power
User
User

immernoch nichts

******** : log created on : Monday April 09 2012 @ 20:45:19
20:45:19 : [sys] running on x86 / Windows 7 (version 6.1) /
20:45:19 : [sys] DirectX version : 4.09.00.0904
20:45:19 : [cpu] AuthenticAMD [AMD V140 Processor] at ~2294MHz.
20:45:19 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
20:45:19 : [sys] using QPC / unknown timer (thread affinity: 0), frequency 2240527Hz
20:45:19 : [mem] physical memory detected (3926940K/2125056K)
20:45:19 : [mem] virtual memory detected (2097024K/2029884K)
20:45:19 : [mem] Trying to allocate memory pool (819200K)
20:45:19 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
20:45:19 : [ufs] registered symlink from /custom_build/de_de to /
20:45:19 : [zipfs] : mounted ok, 9 entries [0x321860e7]
20:45:19 : [ufs] Home directory: 'C:/Users/Franz Giese/Documents/German Truck Simulator'.
20:45:19 : Mounting extra package: C:/Users/Franz Giese/Documents/German Truck Simulator/mod/Actros.scs
20:45:19 : [zipfs] Actros.scs: mounted ok, 109 entries [0xdff5b0ee]
20:45:19 : exec /home/config.cfg
20:45:19 : [sys] Executing /home/config.cfg ...
20:45:19 : uset g_minicon "0"
20:45:19 : uset g_console "1"
20:45:19 : uset g_trackir "1"
20:45:19 : uset g_developer "1"
20:45:19 : uset g_cargo_sort "0"
20:45:19 : uset g_save_idx "3"
20:45:19 : uset g_mouse_control "0"
20:45:19 : uset g_steering_func_param "0.16"
20:45:19 : uset g_joy_axis_brake_dz "0"
20:45:19 : uset g_joy_axis_brake "1"
20:45:19 : uset g_joy_ff_gain "1.0"
20:45:19 : uset g_joy_axis_throttle_dz "0"
20:45:19 : uset g_joy_axis_throttle "1"
20:45:19 : uset g_joy_axis_ff "1"
20:45:19 : uset g_joy_axis_combine "1"
20:45:19 : uset g_joy_axis_steer_sens "0.07"
20:45:19 : uset g_joy_axis_steer_dz "0"
20:45:19 : uset g_joy_axis_steer "0"
20:45:19 : uset g_tutorial "0"
20:45:19 : uset g_mirrors "1"
20:45:19 : uset g_fatigue "1"
20:45:19 : uset g_police "0"
20:45:19 : uset g_subtitles "0"
20:45:19 : uset g_clock_24 "1"
20:45:19 : uset g_quality "2"
20:45:19 : uset g_reflection "1"
20:45:19 : uset g_mph "0"
20:45:19 : uset g_atrans "1"
20:45:19 : uset g_flyspeed "10.0"
20:45:19 : uset g_lang "de_de"
20:45:19 : uset g_colbox "0"
20:45:19 : uset r_gamma "0.98"
20:45:19 : uset r_path "22"
20:45:19 : uset r_msaa "4"
20:45:19 : uset r_fullscreen "1"
20:45:19 : uset r_mode "1366x768x32x60"
20:45:19 : uset r_device "dx9"
20:45:19 : uset r_driver "dx9"
20:45:19 : uset g_detail_veg "2"
20:45:19 : uset g_texture_usage_stats "0"
20:45:19 : uset g_fps "0"
20:45:19 : uset g_stream_exts ".ogg;.mp3"
20:45:19 : uset ds8_mix_channels "2"
20:45:19 : uset ds8_mix_depth "16"
20:45:19 : uset ds8_mix_rate "44100"
20:45:19 : uset ds8_reverse_stereo "0"
20:45:19 : uset s_acceleration "0"
20:45:19 : uset s_mix_channels "2"
20:45:19 : uset s_mix_depth "16"
20:45:19 : uset s_mix_rate "44100"
20:45:19 : uset s_sfx_enabled "1"
20:45:19 : uset s_music_enabled "0"
20:45:19 : uset s_sfx_volume "1.0"
20:45:19 : uset s_music_volume "0.52"
20:45:19 : uset s_reverse_stereo "0"
20:45:19 : uset s_device "ds8"
20:45:19 : uset r_vsync "1"
20:45:19 : uset r_quirks "0"
20:45:19 : uset r_anisotropy_factor "0.5"
20:45:19 : uset r_texture_detail "0"
20:45:19 : uset i_force_gain "1.0"
20:45:19 : uset i_feedback "1"
20:45:19 : uset i_joystick2 "-1"
20:45:19 : uset i_joystick1 "-1"
20:45:19 : uset i_deadzone "0.0"
20:45:19 : uset i_device "di8"
20:45:19 : uset m_invert "0"
20:45:19 : uset m_sensitivity "0.33"
20:45:19 : uset m_filter "0"
20:45:19 : uset g_view_dist "1.0"
20:45:19 : German Truck Simulator init ver.1.32 (rev. 27280)
20:45:19 : [gl] ICD OpenGL driver detected.
20:45:19 : [gl] driver: ATI Mobility Radeon HD 4200
20:45:19 : [gl] vendor: ATI Technologies Inc.
20:45:19 : [gl] version: 2.1.8787
20:45:19 : [gl] GL extensions: GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
20:45:19 : [gl] GL_max_texture_size: 8192
20:45:19 : [gl] taking advantage of 'GL_multitexture'
20:45:19 : [gl] Sampler count: 8
20:45:19 : [gl] taking advantage of 'GL_ARB_fragment_program'
20:45:19 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
20:45:19 : [gl] taking advantage of 'GL_texture_border_clamp'
20:45:19 : [gl] taking advantage of 'GL_texture_compression'
20:45:19 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
20:45:19 : [gl] taking advantage of 'GL_texture_cube_map'
20:45:19 : [gl] taking advantage of 'GL_texture_env_crossbar'
20:45:19 : [gl] taking advantage of 'GL_texture_env_combine'
20:45:19 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
20:45:19 : [gl] taking advantage of 'GL_transpose_matrix'
20:45:19 : [gl] taking advantage of 'GL_vertex_buffer_object'
20:45:19 : [gl] taking advantage of 'GL_ARB_vertex_program'
20:45:19 : [gl] Vertex attribute count: 16
20:45:19 : [gl] taking advantage of 'GL_shader_objects'
20:45:19 : [gl] taking advantage of 'GL_vertex_shader'
20:45:19 : [gl] taking advantage of 'GL_fragment_shader'
20:45:19 : [gl] taking advantage of 'GL_ATI_fragment_shader'
20:45:19 : [gl] taking advantage of 'GL_draw_buffers'
20:45:19 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
20:45:19 : [gl] taking advantage of 'GL_blend_color'
20:45:19 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
20:45:19 : [gl] taking advantage of 'GL_draw_range_elements'
20:45:19 : [gl] taking advantage of 'GL_rescale_normal'
20:45:19 : [gl] taking advantage of 'GL_secondary_color'
20:45:19 : [gl] taking advantage of 'GL_separate_spcular_color'
20:45:19 : [gl] taking advantage of 'GL_texture3D'
20:45:19 : [gl] taking advantage of 'GL_texture_edge_clamp'
20:45:19 : [gl] taking advantage of 'GL_texture_env_add'
20:45:19 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
20:45:19 : [gl] Max anisotropy factor: 16
20:45:19 : [gl] taking advantage of 'GL_generate_mipmap'
20:45:19 : [gl] taking advantage of 'GL_ARB_framebuffer_object'
20:45:19 : [gl] taking advantage of 'WGL_ARB_extensions_string'
20:45:19 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association
20:45:19 : [gl] taking advantage of 'WGL_EXT_swap_control'
20:45:19 : [gl] taking advantage of 'WGL_ARB_pixel_format'
20:45:19 : [gl] taking advantage of 'GL_ARB_multisample'
20:45:19 : [gl] Detected support for 4x anti-aliasing.
20:45:19 : [gl] Detected support for 2x anti-aliasing.
20:45:19 : [gl] Detected support for 1x anti-aliasing.
20:45:19 : Rendering path available: GL1X
20:45:19 : Rendering path available: ARB1
20:45:19 : Rendering path available: R2XX
20:45:19 : Rendering path available: ARB2
20:45:19 : Rendering path available: GL2X
20:45:19 : [dx9] Direct3D9Ex detected.
20:45:19 : [dx9] Number of adapters found: 1
20:45:19 : [dx9] Adapter #0: ATI Mobility Radeon HD 4200 (atiumdag.dll) [driver version: 8.14.10.678]
20:45:19 : Rendering path available: SM2X
20:45:19 : Rendering path available: SM3X
20:45:19 : [dx9] D3D9 device sucessfully created [HWVP]
20:45:19 : [gfx] Created drawable (/procedural/truck0.tobj)
20:45:19 : [gfx] Created drawable (/procedural/truck1.tobj)
20:45:19 : [gfx] Created drawable (/procedural/truck2.tobj)
20:45:19 : [gfx] Created drawable (/procedural/truck3.tobj)
20:45:19 : [gfx] Created drawable (/procedural/truck4.tobj)
20:45:19 : [gfx] Created drawable (/procedural/truck5.tobj)
20:45:19 : [gfx] Created drawable (/procedural/truck6.tobj)
20:45:19 : [gfx] Created drawable (/procedural/truck7.tobj)
20:45:19 : [gfx] Created drawable (/procedural/truck8.tobj)
20:45:19 : [gfx] Created drawable (/procedural/truck9.tobj)
20:45:19 : [gfx] Created drawable (/procedural/dashboard.tobj)
20:45:19 : [gfx] Created drawable (/procedural/close_mirror.tobj)
20:45:19 : [gfx] Created drawable (/procedural/far_mirror.tobj)
20:45:19 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
20:45:19 : [gfx] Created drawable (/procedural/generic_env.tobj)
20:45:19 : [gfx] Created drawable (/procedural/water_env.tobj)
20:45:19 : [gfx] Created drawable (/procedural/ocean_env.tobj)
20:45:19 : Setting UI reference mode to: 1152x864...
20:45:19 : [snd] select device (ds8)
20:45:19 : [ds8] Available device : Primärer Soundtreiber ().
20:45:19 : [ds8] Available device : Lautsprecher (High Definition Audio-Gerät) ({0.0.0.00000000}.{1a674bab-a522-49c6-af75-da2040cb9fc4}).
20:45:19 : [ds8] Initialization OK.
20:45:19 : g_ui_recache
20:45:19 : exit
20:45:23 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:45:23 : Loading city data ....
20:45:23 : Loading cargo descriptions ....
20:45:36 : game
20:45:37 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:45:37 : [unit] File '/vehicle/truck/definition/mercedes_actros_a.sii', line 40:
20:45:37 : Included at '/vehicle/truck/truck_storage.sii', line 3:
20:45:37 : [unit] The unit 'vehicle.mercedes.actros.a' of type 'driveable_vehicle_data' has no attribute named 'game_points'.
20:45:37 : load_filtered_unit_array() - Failed to load units from file (/vehicle/truck/truck_storage.sii)
20:45:38 : Loading resource server data ....
20:45:38 : Loading road data ....
20:45:38 : Loading terrain data ....
20:45:38 : Loading railing data ....
20:45:38 : Loading building data ....
20:45:38 : Loading model data ....
20:45:38 : Loading prefab data ....
20:45:38 : Loading sign data ....
20:45:38 : Loading traffic lights data ....
20:45:38 : Loading vegetation data ....
20:45:38 : Loading hinges data ....
20:45:38 : Loading stamp data ....
20:45:38 : Loading movers data ....
20:45:38 : Loading animated models ....
20:45:38 : Loading sound item data ....
20:45:38 : Loading live stream data ....
20:45:38 : Loading cargo data ....
20:45:38 : Loading company data ....
20:45:38 : Loading city data ....
20:45:38 : Loading cargo descriptions ....
20:45:38 : Map '/map/germany.mbd' loading started ....
20:45:39 : Map successfully loaded ....
20:45:39 : [unit] File '/def/initial_save/normal/game.sii':
20:45:39 : [unit] The unit 'start.truck' of type 'vehicle' has dangling pointer (to 'vehicle.daf.xf.a') in the attribute named 'permanent_vehicle_data'.
20:45:39 : [unit] File '/def/initial_save/normal/game.sii':
20:45:39 : [unit] The pointer to 'vehicle.daf.xf.a' looks like dangling pointer.
20:45:39 : load_unit_tree() - Failed to load unit tree from file (/def/initial_save/normal/game.sii)
20:45:39 : .\management\game_ctrl.cpp(613): ?create_economy@game_ctrl_u@prism@@IAEXABVstring@2@@Z: Unable to create economy unit!

8Problem  Empty Re: Problem 09.04.12 20:50

Necrow

Necrow
Admin
Admin

lad ihn mal hoch, ich schau ihn mir später an.Muss jetzt gleich
nochmal weg und dann guck ich mal was das Problem ist.

9Problem  Empty Re: Problem 09.04.12 21:01

DAF_Power

DAF_Power
User
User

mach ich der link kommt per pn

10Problem  Empty Re: Problem 09.04.12 21:22

tsr2008

tsr2008
Admin
Admin

Das hier würde ich mal noch aus der def löschen und probieren:

game_points: 4

vehicle_class: 1

11Problem  Empty Re: Problem 09.04.12 21:26

DAF_Power

DAF_Power
User
User

Hab ich gemacht aber jetzt kommt diese fehlermeldung

******** : log created on : Monday April 09 2012 @ 21:25:08
21:25:08 : [sys] running on x86 / Windows 7 (version 6.1) /
21:25:08 : [sys] DirectX version : 4.09.00.0904
21:25:08 : [cpu] AuthenticAMD [AMD V140 Processor] at ~2294MHz.
21:25:08 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
21:25:08 : [sys] using QPC / unknown timer (thread affinity: 0), frequency 2240527Hz
21:25:08 : [mem] physical memory detected (3926940K/2049860K)
21:25:08 : [mem] virtual memory detected (2097024K/2029884K)
21:25:08 : [mem] Trying to allocate memory pool (819200K)
21:25:08 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
21:25:08 : [ufs] registered symlink from /custom_build/de_de to /
21:25:08 : [zipfs] : mounted ok, 9 entries [0x321860e7]
21:25:08 : [ufs] Home directory: 'C:/Users/Franz Giese/Documents/German Truck Simulator'.
21:25:08 : Mounting extra package: C:/Users/Franz Giese/Documents/German Truck Simulator/mod/Actros.scs
21:25:08 : [zipfs] Actros.scs: mounted ok, 109 entries [0x7e406e9b]
21:25:08 : exec /home/config.cfg
21:25:08 : [sys] Executing /home/config.cfg ...
21:25:08 : uset g_minicon "0"
21:25:08 : uset g_console "1"
21:25:08 : uset g_trackir "1"
21:25:08 : uset g_developer "1"
21:25:08 : uset g_cargo_sort "0"
21:25:08 : uset g_save_idx "3"
21:25:08 : uset g_mouse_control "0"
21:25:08 : uset g_steering_func_param "0.16"
21:25:08 : uset g_joy_axis_brake_dz "0"
21:25:08 : uset g_joy_axis_brake "1"
21:25:08 : uset g_joy_ff_gain "1.0"
21:25:08 : uset g_joy_axis_throttle_dz "0"
21:25:08 : uset g_joy_axis_throttle "1"
21:25:08 : uset g_joy_axis_ff "1"
21:25:08 : uset g_joy_axis_combine "1"
21:25:08 : uset g_joy_axis_steer_sens "0.07"
21:25:08 : uset g_joy_axis_steer_dz "0"
21:25:08 : uset g_joy_axis_steer "0"
21:25:08 : uset g_tutorial "0"
21:25:08 : uset g_mirrors "1"
21:25:08 : uset g_fatigue "1"
21:25:08 : uset g_police "0"
21:25:08 : uset g_subtitles "0"
21:25:08 : uset g_clock_24 "1"
21:25:08 : uset g_quality "2"
21:25:08 : uset g_reflection "1"
21:25:08 : uset g_mph "0"
21:25:08 : uset g_atrans "1"
21:25:08 : uset g_flyspeed "10.0"
21:25:08 : uset g_lang "de_de"
21:25:08 : uset g_colbox "0"
21:25:08 : uset r_gamma "0.98"
21:25:08 : uset r_path "22"
21:25:08 : uset r_msaa "4"
21:25:08 : uset r_fullscreen "1"
21:25:08 : uset r_mode "1366x768x32x60"
21:25:08 : uset r_device "dx9"
21:25:08 : uset r_driver "dx9"
21:25:08 : uset g_detail_veg "2"
21:25:08 : uset g_texture_usage_stats "0"
21:25:08 : uset g_fps "0"
21:25:08 : uset g_stream_exts ".ogg;.mp3"
21:25:08 : uset ds8_mix_channels "2"
21:25:08 : uset ds8_mix_depth "16"
21:25:08 : uset ds8_mix_rate "44100"
21:25:08 : uset ds8_reverse_stereo "0"
21:25:08 : uset s_acceleration "0"
21:25:08 : uset s_mix_channels "2"
21:25:08 : uset s_mix_depth "16"
21:25:08 : uset s_mix_rate "44100"
21:25:08 : uset s_sfx_enabled "1"
21:25:08 : uset s_music_enabled "0"
21:25:08 : uset s_sfx_volume "1.0"
21:25:08 : uset s_music_volume "0.52"
21:25:08 : uset s_reverse_stereo "0"
21:25:08 : uset s_device "ds8"
21:25:08 : uset r_vsync "1"
21:25:08 : uset r_quirks "0"
21:25:08 : uset r_anisotropy_factor "0.5"
21:25:08 : uset r_texture_detail "0"
21:25:08 : uset i_force_gain "1.0"
21:25:08 : uset i_feedback "1"
21:25:08 : uset i_joystick2 "-1"
21:25:08 : uset i_joystick1 "-1"
21:25:08 : uset i_deadzone "0.0"
21:25:08 : uset i_device "di8"
21:25:08 : uset m_invert "0"
21:25:08 : uset m_sensitivity "0.33"
21:25:08 : uset m_filter "0"
21:25:08 : uset g_view_dist "1.0"
21:25:08 : German Truck Simulator init ver.1.32 (rev. 27280)
21:25:09 : [gl] ICD OpenGL driver detected.
21:25:09 : [gl] driver: ATI Mobility Radeon HD 4200
21:25:09 : [gl] vendor: ATI Technologies Inc.
21:25:09 : [gl] version: 2.1.8787
21:25:09 : [gl] GL extensions: GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
21:25:09 : [gl] GL_max_texture_size: 8192
21:25:09 : [gl] taking advantage of 'GL_multitexture'
21:25:09 : [gl] Sampler count: 8
21:25:09 : [gl] taking advantage of 'GL_ARB_fragment_program'
21:25:09 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
21:25:09 : [gl] taking advantage of 'GL_texture_border_clamp'
21:25:09 : [gl] taking advantage of 'GL_texture_compression'
21:25:09 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
21:25:09 : [gl] taking advantage of 'GL_texture_cube_map'
21:25:09 : [gl] taking advantage of 'GL_texture_env_crossbar'
21:25:09 : [gl] taking advantage of 'GL_texture_env_combine'
21:25:09 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
21:25:09 : [gl] taking advantage of 'GL_transpose_matrix'
21:25:09 : [gl] taking advantage of 'GL_vertex_buffer_object'
21:25:09 : [gl] taking advantage of 'GL_ARB_vertex_program'
21:25:09 : [gl] Vertex attribute count: 16
21:25:09 : [gl] taking advantage of 'GL_shader_objects'
21:25:09 : [gl] taking advantage of 'GL_vertex_shader'
21:25:09 : [gl] taking advantage of 'GL_fragment_shader'
21:25:09 : [gl] taking advantage of 'GL_ATI_fragment_shader'
21:25:09 : [gl] taking advantage of 'GL_draw_buffers'
21:25:09 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
21:25:09 : [gl] taking advantage of 'GL_blend_color'
21:25:09 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
21:25:09 : [gl] taking advantage of 'GL_draw_range_elements'
21:25:09 : [gl] taking advantage of 'GL_rescale_normal'
21:25:09 : [gl] taking advantage of 'GL_secondary_color'
21:25:09 : [gl] taking advantage of 'GL_separate_spcular_color'
21:25:09 : [gl] taking advantage of 'GL_texture3D'
21:25:09 : [gl] taking advantage of 'GL_texture_edge_clamp'
21:25:09 : [gl] taking advantage of 'GL_texture_env_add'
21:25:09 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
21:25:09 : [gl] Max anisotropy factor: 16
21:25:09 : [gl] taking advantage of 'GL_generate_mipmap'
21:25:09 : [gl] taking advantage of 'GL_ARB_framebuffer_object'
21:25:09 : [gl] taking advantage of 'WGL_ARB_extensions_string'
21:25:09 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association
21:25:09 : [gl] taking advantage of 'WGL_EXT_swap_control'
21:25:09 : [gl] taking advantage of 'WGL_ARB_pixel_format'
21:25:09 : [gl] taking advantage of 'GL_ARB_multisample'
21:25:09 : [gl] Detected support for 4x anti-aliasing.
21:25:09 : [gl] Detected support for 2x anti-aliasing.
21:25:09 : [gl] Detected support for 1x anti-aliasing.
21:25:09 : Rendering path available: GL1X
21:25:09 : Rendering path available: ARB1
21:25:09 : Rendering path available: R2XX
21:25:09 : Rendering path available: ARB2
21:25:09 : Rendering path available: GL2X
21:25:09 : [dx9] Direct3D9Ex detected.
21:25:09 : [dx9] Number of adapters found: 1
21:25:09 : [dx9] Adapter #0: ATI Mobility Radeon HD 4200 (atiumdag.dll) [driver version: 8.14.10.678]
21:25:09 : Rendering path available: SM2X
21:25:09 : Rendering path available: SM3X
21:25:09 : [dx9] D3D9 device sucessfully created [HWVP]
21:25:09 : [gfx] Created drawable (/procedural/truck0.tobj)
21:25:09 : [gfx] Created drawable (/procedural/truck1.tobj)
21:25:09 : [gfx] Created drawable (/procedural/truck2.tobj)
21:25:09 : [gfx] Created drawable (/procedural/truck3.tobj)
21:25:09 : [gfx] Created drawable (/procedural/truck4.tobj)
21:25:09 : [gfx] Created drawable (/procedural/truck5.tobj)
21:25:09 : [gfx] Created drawable (/procedural/truck6.tobj)
21:25:09 : [gfx] Created drawable (/procedural/truck7.tobj)
21:25:09 : [gfx] Created drawable (/procedural/truck8.tobj)
21:25:09 : [gfx] Created drawable (/procedural/truck9.tobj)
21:25:09 : [gfx] Created drawable (/procedural/dashboard.tobj)
21:25:09 : [gfx] Created drawable (/procedural/close_mirror.tobj)
21:25:09 : [gfx] Created drawable (/procedural/far_mirror.tobj)
21:25:09 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
21:25:09 : [gfx] Created drawable (/procedural/generic_env.tobj)
21:25:09 : [gfx] Created drawable (/procedural/water_env.tobj)
21:25:09 : [gfx] Created drawable (/procedural/ocean_env.tobj)
21:25:09 : Setting UI reference mode to: 1152x864...
21:25:09 : [snd] select device (ds8)
21:25:09 : [ds8] Available device : Primärer Soundtreiber ().
21:25:09 : [ds8] Available device : Lautsprecher (High Definition Audio-Gerät) ({0.0.0.00000000}.{1a674bab-a522-49c6-af75-da2040cb9fc4}).
21:25:09 : [ds8] Initialization OK.
21:25:09 : g_ui_recache
21:25:09 : exit
21:25:13 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:25:13 : Loading city data ....
21:25:13 : Loading cargo descriptions ....
21:25:22 : game
21:25:23 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:25:24 : Loading resource server data ....
21:25:24 : Loading road data ....
21:25:24 : Loading terrain data ....
21:25:24 : Loading railing data ....
21:25:24 : Loading building data ....
21:25:24 : Loading model data ....
21:25:24 : Loading prefab data ....
21:25:24 : Loading sign data ....
21:25:24 : Loading traffic lights data ....
21:25:24 : Loading vegetation data ....
21:25:24 : Loading hinges data ....
21:25:24 : Loading stamp data ....
21:25:24 : Loading movers data ....
21:25:24 : Loading animated models ....
21:25:24 : Loading sound item data ....
21:25:24 : Loading live stream data ....
21:25:24 : Loading cargo data ....
21:25:24 : Loading company data ....
21:25:24 : Loading city data ....
21:25:24 : Loading cargo descriptions ....
21:25:24 : Map '/map/germany.mbd' loading started ....
21:25:25 : Map successfully loaded ....
21:25:25 : Starting the saved game (/home/save/3) ...
21:25:25 : c:\devel\de_trucks\prism\src\p3core\collections/arrays/arrays_base_impl.h(466): ??A?$array_t@V?$resource_tie_t@Vmaterial_u@prism@@@prism@@@prism@@QAEAAV?$resource_tie_t@Vmaterial_u@prism@@@1@I@Z: Index outside array boundaries.

12Problem  Empty Re: Problem 09.04.12 22:59

Necrow

Necrow
Admin
Admin

also ins Game habe ich ihn schonmal bekommen.
Aber hast du den so runtergeladen? Oder selbst dran rumgebastelt?
Die hälfte der farben waren überhaupt nicht zugewiesen.
Auch sonst kommt es mir so vor als ob nicht alle dds Datein zum Truck gehören.
Kannst du die Farben selber zuweisen? Ansonsten guck ich mal morgen wenn ich Zeit habe.

Problem  Gts_0068

13Problem  Empty Re: Problem 10.04.12 8:49

DAF_Power

DAF_Power
User
User

Ja ich kann die farben zuweißen habe ich auch gemacht ... scratch

14Problem  Empty Re: Problem 10.04.12 9:32

DAF_Power

DAF_Power
User
User

so sollte er eigentlich aussehen bzw. so sieht er im zmod nach dem zuweisen aus

Problem  Unbena26

15Problem  Empty Re: Problem 10.04.12 9:35

DAF_Power

DAF_Power
User
User

er geht jetzt hab ihn nochmal neu exportiert...

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