GTS - TRUCK & TRAILER
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Simulatoren-Plattform (German Truck Simulator)


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kann mir da jemand helfen

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Gast

avatar
Gast

hi leuts kann mir jemand helfen immer kackt mir das scheiß drecks spiel ab sorry aber in meinen augen passt es egal wenn ich neues spiel mache alles neu kikt wer mich hoffe das hilft euch



21:06:33 : [sys] Executing /home/config.cfg ...
21:06:33 : uset g_minicon "0"
21:06:33 : uset g_console "1"
21:06:33 : uset g_trackir "1"
21:06:33 : uset g_developer "1"
21:06:33 : uset g_cargo_sort "4"
21:06:33 : uset g_save_idx "33"
21:06:33 : uset g_mouse_control "0"
21:06:33 : uset g_steering_func_param "0.0"
21:06:33 : uset g_joy_axis_brake_dz "0.0"
21:06:33 : uset g_joy_axis_brake "1"
21:06:33 : uset g_joy_ff_gain "1.0"
21:06:33 : uset g_joy_axis_throttle_dz "0"
21:06:33 : uset g_joy_axis_throttle "1"
21:06:33 : uset g_joy_axis_ff "0"
21:06:33 : uset g_joy_axis_combine "1"
21:06:33 : uset g_joy_axis_steer_sens "0.6"
21:06:33 : uset g_joy_axis_steer_dz "0.0"
21:06:33 : uset g_joy_axis_steer "0"
21:06:33 : uset g_tutorial "0"
21:06:33 : uset g_mirrors "1"
21:06:33 : uset g_fatigue "1"
21:06:33 : uset g_police "0"
21:06:33 : uset g_subtitles "0"
21:06:33 : uset g_clock_24 "1"
21:06:33 : uset g_quality "2"
21:06:33 : uset g_reflection "1"
21:06:33 : uset g_atrans "1"
21:06:33 : uset g_flyspeed "15.0"
21:06:33 : uset g_lang "de_de"
21:06:33 : uset g_colbox "0"
21:06:33 : uset r_gamma "1.0"
21:06:33 : uset r_path "22"
21:06:33 : uset r_msaa "4"
21:06:33 : uset r_fullscreen "1"
21:06:33 : uset r_mode "1024x768x32x60"
21:06:33 : uset r_device "dx9"
21:06:33 : uset r_driver "dx9"
21:06:33 : uset g_detail_veg "2"
21:06:33 : uset g_texture_usage_stats "0"
21:06:33 : uset g_fps "0"
21:06:33 : uset ds8_mix_channels "2"
21:06:33 : uset ds8_mix_depth "16"
21:06:33 : uset ds8_mix_rate "44100"
21:06:33 : uset ds8_reverse_stereo "1"
21:06:33 : uset s_acceleration "1"
21:06:33 : uset s_mix_channels "2"
21:06:33 : uset s_mix_depth "16"
21:06:33 : uset s_mix_rate "44100"
21:06:33 : uset s_sfx_enabled "1"
21:06:33 : uset s_music_enabled "1"
21:06:33 : uset s_sfx_volume "0.43"
21:06:33 : uset s_music_volume "0"
21:06:33 : uset s_reverse_stereo "1"
21:06:33 : uset s_device "ds8"
21:06:33 : uset r_vsync "1"
21:06:33 : uset r_quirks "0"
21:06:33 : uset r_anisotropy_factor "0.5"
21:06:33 : uset r_texture_detail "0"
21:06:33 : uset i_force_gain "1.0"
21:06:33 : uset i_feedback "1"
21:06:33 : uset i_joystick2 "-1"
21:06:33 : uset i_joystick1 "-1"
21:06:33 : uset i_deadzone "0.0"
21:06:33 : uset i_device "di8"
21:06:33 : uset m_invert "0"
21:06:33 : uset m_sensitivity "0.33"
21:06:33 : uset m_filter "0"
21:06:33 : German Truck Simulator init ver.1.00 (rev. 25903)
21:06:33 : [gl] ICD OpenGL driver detected.
21:06:33 : [gl] driver: ATI Radeon HD 4670
21:06:33 : [gl] vendor: ATI Technologies Inc.
21:06:33 : [gl] version: 2.1.7877 Release
21:06:33 : [gl] GL extensions: GL_AMDX_vertex_shader_tessellator GL_AMD_performance_monitor GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control
21:06:33 : [gl] GL_max_texture_size: 8192
21:06:33 : [gl] taking advantage of 'GL_multitexture'
21:06:33 : [gl] Sampler count: 8
21:06:33 : [gl] taking advantage of 'GL_ARB_fragment_program'
21:06:33 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
21:06:33 : [gl] taking advantage of 'GL_texture_border_clamp'
21:06:33 : [gl] taking advantage of 'GL_texture_compression'
21:06:33 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
21:06:33 : [gl] taking advantage of 'GL_texture_cube_map'
21:06:33 : [gl] taking advantage of 'GL_texture_env_crossbar'
21:06:33 : [gl] taking advantage of 'GL_texture_env_combine'
21:06:33 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
21:06:33 : [gl] taking advantage of 'GL_transpose_matrix'
21:06:33 : [gl] taking advantage of 'GL_vertex_buffer_object'
21:06:33 : [gl] taking advantage of 'GL_ARB_vertex_program'
21:06:33 : [gl] Vertex attribute count: 16
21:06:33 : [gl] taking advantage of 'GL_shader_objects'
21:06:33 : [gl] taking advantage of 'GL_vertex_shader'
21:06:33 : [gl] taking advantage of 'GL_fragment_shader'
21:06:33 : [gl] taking advantage of 'GL_ATI_fragment_shader'
21:06:33 : [gl] taking advantage of 'GL_draw_buffers'
21:06:33 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
21:06:33 : [gl] taking advantage of 'GL_blend_color'
21:06:33 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
21:06:33 : [gl] taking advantage of 'GL_draw_range_elements'
21:06:33 : [gl] taking advantage of 'GL_rescale_normal'
21:06:33 : [gl] taking advantage of 'GL_secondary_color'
21:06:33 : [gl] taking advantage of 'GL_separate_spcular_color'
21:06:33 : [gl] taking advantage of 'GL_texture3D'
21:06:33 : [gl] taking advantage of 'GL_texture_edge_clamp'
21:06:33 : [gl] taking advantage of 'GL_texture_env_add'
21:06:33 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
21:06:33 : [gl] Max anisotropy factor: 16
21:06:33 : [gl] taking advantage of 'GL_generate_mipmap'
21:06:33 : [gl] taking advantage of 'GL_EXT_framebuffer_object'
21:06:33 : [gl] taking advantage of 'WGL_ARB_extensions_string'
21:06:33 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float
21:06:33 : [gl] taking advantage of 'WGL_EXT_swap_control'
21:06:33 : [gl] taking advantage of 'WGL_ARB_pixel_format'
21:06:33 : [gl] taking advantage of 'GL_ARB_multisample'
21:06:33 : [gl] Detected support for 8x anti-aliasing.
21:06:33 : [gl] Detected support for 4x anti-aliasing.
21:06:33 : [gl] Detected support for 2x anti-aliasing.
21:06:33 : [gl] Detected support for 1x anti-aliasing.
21:06:33 : Rendering path available: GL1X
21:06:33 : Rendering path available: ARB1
21:06:33 : Rendering path available: R2XX
21:06:33 : Rendering path available: ARB2
21:06:33 : Rendering path available: GL2X
21:06:33 : [dx9] Direct3D9 detected.
21:06:33 : [dx9] Number of adapters found: 1
21:06:33 : [dx9] Adapter #0: ATI Radeon HD 4670 (ati2dvag.dll) [driver version: 6.14.10.6844]
21:06:33 : Rendering path available: SM2X
21:06:33 : Rendering path available: SM3X
21:06:34 : [dx9] D3D9 device sucessfully created [HWVP]
21:06:34 : [gfx] Created drawable (/procedural/truck0.tobj)
21:06:34 : [gfx] Created drawable (/procedural/truck1.tobj)
21:06:34 : [gfx] Created drawable (/procedural/truck2.tobj)
21:06:34 : [gfx] Created drawable (/procedural/truck3.tobj)
21:06:34 : [gfx] Created drawable (/procedural/truck4.tobj)
21:06:34 : [gfx] Created drawable (/procedural/truck5.tobj)
21:06:34 : [gfx] Created drawable (/procedural/truck6.tobj)
21:06:34 : [gfx] Created drawable (/procedural/truck7.tobj)
21:06:34 : [gfx] Created drawable (/procedural/truck8.tobj)
21:06:34 : [gfx] Created drawable (/procedural/truck9.tobj)
21:06:34 : [gfx] Created drawable (/procedural/dashboard.tobj)
21:06:34 : [gfx] Created drawable (/procedural/left_mirror.tobj)
21:06:34 : [gfx] Created drawable (/procedural/right_mirror.tobj)
21:06:34 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
21:06:34 : [gfx] Created drawable (/procedural/generic_env.tobj)
21:06:34 : [gfx] Created drawable (/procedural/water_env.tobj)
21:06:34 : [gfx] Created drawable (/procedural/ocean_env.tobj)
21:06:34 : Setting UI reference mode to: 1152x864...
21:06:34 : [snd] select device (ds8)
21:06:34 : [ds8] Available device : Primärer Soundtreiber ().
21:06:34 : [ds8] Available device : HD Audio rear output 2 (viahduaa.sys).
21:06:34 : [ds8] Initialization OK.
21:06:34 : g_ui_recache
21:06:34 : exit
21:06:38 : [unit] File '/unit/hookup/tube_smoke_slow.sii', line 3:
21:06:38 : [unit] The unit name 'truck.smoke.pipe' is already taken by an existing unit (of type 'vehicle_particle').
21:06:38 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:06:38 : Sun data for 6 hour is overwritten by nice.sun.sunrise !
21:06:38 : Sun data for 13 hour is overwritten by nice.sun.day2 !
21:06:38 : Sun data for 16 hour is overwritten by nice.sun.sunset2 !
21:06:38 : Sun data for 17 hour is overwritten by nice.sun.evening !
21:06:38 : Sun data for 19 hour is overwritten by nice.sun.evening !
21:06:38 : Sun data for 6 hour is overwritten by bad.sun.sunrise !
21:06:38 : Sun data for 13 hour is overwritten by bad.sun.day2 !
21:06:38 : Sun data for 16 hour is overwritten by bad.sun.sunset2 !
21:06:38 : Sun data for 17 hour is overwritten by bad.sun.evening !
21:06:38 : Sun data for 19 hour is overwritten by bad.sun.evening !
21:06:38 : Loading city data ....
21:06:38 : Loading cargo descriptions ....
21:06:46 : game
21:06:46 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
21:06:46 : Sun data for 6 hour is overwritten by nice.sun.sunrise !
21:06:46 : Sun data for 13 hour is overwritten by nice.sun.day2 !
21:06:46 : Sun data for 16 hour is overwritten by nice.sun.sunset2 !
21:06:46 : Sun data for 17 hour is overwritten by nice.sun.evening !
21:06:46 : Sun data for 19 hour is overwritten by nice.sun.evening !
21:06:46 : Sun data for 6 hour is overwritten by bad.sun.sunrise !
21:06:46 : Sun data for 13 hour is overwritten by bad.sun.day2 !
21:06:46 : Sun data for 16 hour is overwritten by bad.sun.sunset2 !
21:06:46 : Sun data for 17 hour is overwritten by bad.sun.evening !
21:06:46 : Sun data for 19 hour is overwritten by bad.sun.evening !
21:06:48 : Loading resource server data ....
21:06:48 : Loading road data ....
21:06:48 : Loading terrain data ....
21:06:48 : Loading railing data ....
21:06:48 : Loading building data ....
21:06:48 : Loading model data ....
21:06:48 : [unit] File '/def/world/model.sii', line 2586:
21:06:48 : Expecting end of file, found 'm'
21:06:48 : Loading prefab data ....
21:06:48 : Loading sign data ....
21:06:48 : Loading traffic lights data ....
21:06:48 : Loading vegetation data ....
21:06:48 : Loading hinges data ....
21:06:48 : Loading stamp data ....
21:06:48 : Loading movers data ....
21:06:48 : Loading animated models ....
21:06:48 : Loading sound item data ....
21:06:48 : Loading cargo data ....
21:06:48 : Loading company data ....
21:06:48 : Loading city data ....
21:06:48 : Loading cargo descriptions ....
21:06:48 : Map '/map/germany.mbd' loading started ....
21:06:48 : Map successfully loaded ....
21:06:48 : Company item with missing counter part in the economy! (company_name: ) (city_name: hamburg)
21:06:48 : Starting the saved game (/home/save/1) ...
21:06:49 : e:\devel\prism\src\p3core\collections/arrays/arrays_base_impl.h(432): ??A?$array_t@M@prism@@QBEABMI@Z: Index outside array boundaries.

Necrow

Necrow
Admin
Admin

du hast keine standart map drinne oder?
Also wenn du ne Map drinne hast nehm sie mal raus und probier es dann

Gast

avatar
Gast

hab ich funzt auch nicht das regt mich so auf weist jedes mal

Necrow

Necrow
Admin
Admin

was hast du denn alles drin im mod ordner?

Gast

avatar
Gast

nur mods also fürs ausehen und einen truck und trailer mehr nicht mich wundert das bei ets ist das nicht so

Necrow

Necrow
Admin
Admin

zeig mir mal den oberen teil deiner log, wo auch die mods mit aufgelistet sind

Gast

avatar
Gast

ich scicke sie dir komplett pn

Necrow

Necrow
Admin
Admin

mach einfach ein mod rein und testen usw
ist glaub ich am sinnvollsten.
welcher mod ist das? economy_data.scs

Gast

avatar
Gast

achso der ist für map

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