GTS - TRUCK & TRAILER
Würden Sie gerne auf diese Nachricht reagieren? Erstellen Sie einen Account in wenigen Klicks oder loggen Sie sich ein, um fortzufahren.

Simulatoren-Plattform (German Truck Simulator)


Sie sind nicht verbunden. Loggen Sie sich ein oder registrieren Sie sich

Umbauten By Tony

+12
Mercedes Fahrer
Muetze_V
Volvo_Fan700
Alter Schwede
Capelle
campogibraltareño62
Orlando
dondon
tsr2008
Freeway__
Pathfinder
DAF_Power
16 verfasser

Gehe zu Seite : Zurück  1, 2, 3, ... 9, 10, 11  Weiter

Nach unten  Nachricht [Seite 2 von 11]

26Umbauten By Tony  - Seite 2 Empty Re: Umbauten By Tony 10.04.12 17:44

DAF_Power

DAF_Power
User
User

ist ja noch garnicht fertig

27Umbauten By Tony  - Seite 2 Empty Re: Umbauten By Tony 10.04.12 17:55

Capelle

Capelle
Admin
Admin

Pathfinder schrieb:Garnichts das ist doch kein LKW mehr Umbauten By Tony  - Seite 2 1805953252

Kann ja auch nicht......ist ja kein Scania Umbauten By Tony  - Seite 2 Smiley8

http://trucks-for-gts.forumieren.com/

28Umbauten By Tony  - Seite 2 Empty Re: Umbauten By Tony 10.04.12 18:11

DAF_Power

DAF_Power
User
User

xD da kommt bestimmt noch einer Wink

29Umbauten By Tony  - Seite 2 Empty Re: Umbauten By Tony 10.04.12 18:17

Capelle

Capelle
Admin
Admin

Ooooooooh.......kaum abwarten kann Umbauten By Tony  - Seite 2 Smiley14

http://trucks-for-gts.forumieren.com/

30Umbauten By Tony  - Seite 2 Empty Re: Umbauten By Tony 10.04.12 20:48

Pathfinder

Pathfinder
Admin
Admin

Capelle schrieb:
Pathfinder schrieb:Garnichts das ist doch kein LKW mehr Umbauten By Tony  - Seite 2 1805953252

Kann ja auch nicht......ist ja kein Scania Umbauten By Tony  - Seite 2 Smiley8
Er nun wieder mit seine SCANIA´s Umbauten By Tony  - Seite 2 Smiley1186

https://gts-truck-trailer.forumieren.com

31Umbauten By Tony  - Seite 2 Empty Re: Umbauten By Tony 10.04.12 20:51

Capelle

Capelle
Admin
Admin

Trau mich ja schon garnicht mehr was zu schreiben Umbauten By Tony  - Seite 2 Smiley7

http://trucks-for-gts.forumieren.com/

32Umbauten By Tony  - Seite 2 Empty Re: Umbauten By Tony 10.04.12 20:53

Pathfinder

Pathfinder
Admin
Admin

Doch, doch sag ruhig Umbauten By Tony  - Seite 2 Smiley3698

https://gts-truck-trailer.forumieren.com

33Umbauten By Tony  - Seite 2 Empty Re: Umbauten By Tony 10.04.12 20:56

Capelle

Capelle
Admin
Admin

Neeeeeeeee, dann kommt wieder da Admin mit der Umbauten By Tony  - Seite 2 Smilie_wut_071

http://trucks-for-gts.forumieren.com/

34Umbauten By Tony  - Seite 2 Empty Re: Umbauten By Tony 10.04.12 21:02

Pathfinder

Pathfinder
Admin
Admin

Ich Umbauten By Tony  - Seite 2 Smiley3709

https://gts-truck-trailer.forumieren.com

35Umbauten By Tony  - Seite 2 Empty Re: Umbauten By Tony 10.04.12 21:06

Capelle

Capelle
Admin
Admin

Jaaaaaaaa Duuuuuuuuuu Very Happy Schmeiße lieber wieder mein ZM und gehe Umbauten By Tony  - Seite 2 Auto-0718

http://trucks-for-gts.forumieren.com/

36Umbauten By Tony  - Seite 2 Empty Re: Umbauten By Tony 10.04.12 21:17

Pathfinder

Pathfinder
Admin
Admin

Ich bin hamlosUmbauten By Tony  - Seite 2 Smiley3525

https://gts-truck-trailer.forumieren.com

37Umbauten By Tony  - Seite 2 Empty Re: Umbauten By Tony 11.04.12 9:16

DAF_Power

DAF_Power
User
User

Back 3 Topic ?

38Umbauten By Tony  - Seite 2 Empty Re: Umbauten By Tony 11.04.12 9:32

tsr2008

tsr2008
Admin
Admin

DAF_Power schrieb:Back 3 Topic ?

Wenn dann back 2 topic wenn du ne Zahl reinbringen willst! Wink

39Umbauten By Tony  - Seite 2 Empty Re: Umbauten By Tony 11.04.12 9:55

DAF_Power

DAF_Power
User
User

hab mich vertippt Embarassed

40Umbauten By Tony  - Seite 2 Empty Re: Umbauten By Tony 11.04.12 10:13

DAF_Power

DAF_Power
User
User

So update

was ist neu?
-Begrenzungsleuchten in orange
-orange leuchten im grill
-Lampenbügel + Scheinwerfer

Umbauten By Tony  - Seite 2 Gts_0149

41Umbauten By Tony  - Seite 2 Empty Re: Umbauten By Tony 11.04.12 14:36

Capelle

Capelle
Admin
Admin

Und das nächste mal darfst du ruhig etwas näher ranzoomen... Himmel & Asphalt kenne ich schon Wink

http://trucks-for-gts.forumieren.com/

42Umbauten By Tony  - Seite 2 Empty Re: Umbauten By Tony 11.04.12 15:58

DAF_Power

DAF_Power
User
User

Very Happy
Beim Beschrifter gleich mein namen auf die sonnenblende machen lassen...
Umbauten By Tony  - Seite 2 Gts_0152

und die gelbe folie für die scheinwerfer ist auch gekommen so wie die neuen Gardinen
Umbauten By Tony  - Seite 2 Gts_0153

43Umbauten By Tony  - Seite 2 Empty Re: Umbauten By Tony 11.04.12 17:25

DAF_Power

DAF_Power
User
User

Jetzt sind neue reifen + felgen drauf ist so besser path?
Umbauten By Tony  - Seite 2 Gts_0154

44Umbauten By Tony  - Seite 2 Empty Re: Umbauten By Tony 11.04.12 17:29

Capelle

Capelle
Admin
Admin

Jooooooo, das gefällt, kann man nicht anders sagen Very Happy

http://trucks-for-gts.forumieren.com/

45Umbauten By Tony  - Seite 2 Empty Re: Umbauten By Tony 11.04.12 17:42

Pathfinder

Pathfinder
Admin
Admin

DAF_Power schrieb:Jetzt sind neue reifen + felgen drauf ist so besser path?
Umbauten By Tony  - Seite 2 Gts_0154
Auf jeden Fall passt 1a Umbauten By Tony  - Seite 2 650269930 Nur eine Sache noch, was hälste von einer Radabdeckung hinten Question

https://gts-truck-trailer.forumieren.com

46Umbauten By Tony  - Seite 2 Empty Re: Umbauten By Tony 11.04.12 17:48

Gast

avatar
Gast

da muss ic hdir vollkommen zu stimmen Phatfinder

47Umbauten By Tony  - Seite 2 Empty Re: Umbauten By Tony 11.04.12 18:00

Pathfinder

Pathfinder
Admin
Admin

Jetzt sind neue reifen + felgen drauf ist so besser path?

So jetzt zum Finale

Color:

material : "eut.paint.dif_spec.add.env.fx" {
texture[0] : "color.tobj"
texture[1] : "/material/environment/vehicle_reflection.tobj"
ambient : { 0.8 , 0.8 , 0.8 }
diffuse : { 0.6 , 0.6 , 0.6 }
specular : { 0.8 , 0.8 , 0.8 }
shininess : 10
tint : { 0.5 , 0.5 , 0.5 }
env_factor : { 0.8 , 0.8 , 0.8 }
}
==============================================
Chrom:

material : "eut.dif_spec.add.env_nofresnel.fx" {
texture[0] : "chrom.tobj"
texture[1] : "/material/environment/vehicle_reflection.tobj"
ambient : { 0.6 , 0.6 , 0.6 }
diffuse : { 1 , 1 , 1 }
specular : { 5.5 , 5.5 , 5.5 }
shininess : 60
tint : { 0.6 , 0.6 , 0.6 }
env_factor : { 0.4 , 0.4 , 0.4 }
}
Zu dieser mat gehört eine schwarze dds Exclamation Exclamation Exclamation
============================================
Glas:

material : "eut.dif_spec.add.env.tintadd.fx" {
texture[0] : "glass.tobj"
texture[1] : "/material/environment/vehicle_reflection.tobj"
ambient : { 0.200000 , 0.200000 , 0.200000 }
diffuse : { 0.800000 , 0.800000 , 0.800000 }
specular : { 1.000000 , 1.000000 , 1.000000 }
tint : { 0.5 , 0.5 , 0.5 }
shininess: 100
}
Zu dieser mat gehört eine schwarze dds Exclamation Exclamation Exclamation


Versuch das mal Exclamation

https://gts-truck-trailer.forumieren.com

48Umbauten By Tony  - Seite 2 Empty Re: Umbauten By Tony 11.04.12 20:45

DAF_Power

DAF_Power
User
User

radabdeckung?

49Umbauten By Tony  - Seite 2 Empty Re: Umbauten By Tony 11.04.12 20:54

DAF_Power

DAF_Power
User
User

lol das kann mein spiel nicht ab das schmiert immer ab xD

edit:
ne ist was andres aber was ?

******** : log created on : Wednesday April 11 2012 @ 20:59:00
20:59:00 : [sys] running on x86 / Windows 7 (version 6.1) /
20:59:00 : [sys] DirectX version : 4.09.00.0904
20:59:00 : [cpu] AuthenticAMD [AMD V140 Processor] at ~2294MHz.
20:59:00 : [cpu] Features utilized: fpu cmov mmx mmxext 3dnow 3dnowext sse sse2.
20:59:00 : [sys] using QPC / unknown timer (thread affinity: 0), frequency 2240527Hz
20:59:00 : [mem] physical memory detected (3926940K/2138160K)
20:59:00 : [mem] virtual memory detected (2097024K/2029884K)
20:59:00 : [mem] Trying to allocate memory pool (819200K)
20:59:00 : [zipfs] base.scs: mounted ok, 13054 entries [0x3677e796]
20:59:00 : [ufs] registered symlink from /custom_build/de_de to /
20:59:00 : [zipfs] : mounted ok, 9 entries [0x321860e7]
20:59:00 : [ufs] Home directory: 'C:/Users/Franz Giese/Documents/German Truck Simulator'.
20:59:00 : Mounting extra package: C:/Users/Franz Giese/Documents/German Truck Simulator/mod/Actros.scs
20:59:00 : [zipfs] Actros.scs: mounted ok, 217 entries [0xc3aea4e1]
20:59:00 : exec /home/config.cfg
20:59:00 : [sys] Executing /home/config.cfg ...
20:59:00 : uset g_minicon "0"
20:59:00 : uset g_console "1"
20:59:00 : uset g_trackir "1"
20:59:00 : uset g_developer "1"
20:59:00 : uset g_cargo_sort "0"
20:59:00 : uset g_save_idx "3"
20:59:00 : uset g_mouse_control "0"
20:59:00 : uset g_steering_func_param "0.16"
20:59:00 : uset g_joy_axis_brake_dz "0"
20:59:00 : uset g_joy_axis_brake "1"
20:59:00 : uset g_joy_ff_gain "1.0"
20:59:00 : uset g_joy_axis_throttle_dz "0"
20:59:00 : uset g_joy_axis_throttle "1"
20:59:00 : uset g_joy_axis_ff "1"
20:59:00 : uset g_joy_axis_combine "1"
20:59:00 : uset g_joy_axis_steer_sens "0.07"
20:59:00 : uset g_joy_axis_steer_dz "0"
20:59:00 : uset g_joy_axis_steer "0"
20:59:00 : uset g_tutorial "0"
20:59:00 : uset g_mirrors "1"
20:59:00 : uset g_fatigue "1"
20:59:00 : uset g_police "0"
20:59:00 : uset g_subtitles "0"
20:59:00 : uset g_clock_24 "1"
20:59:00 : uset g_quality "2"
20:59:00 : uset g_reflection "1"
20:59:00 : uset g_mph "0"
20:59:00 : uset g_atrans "1"
20:59:00 : uset g_flyspeed "10.0"
20:59:00 : uset g_lang "de_de"
20:59:00 : uset g_colbox "0"
20:59:00 : uset r_gamma "0.98"
20:59:00 : uset r_path "22"
20:59:00 : uset r_msaa "4"
20:59:00 : uset r_fullscreen "1"
20:59:00 : uset r_mode "1366x768x32x60"
20:59:00 : uset r_device "dx9"
20:59:00 : uset r_driver "dx9"
20:59:00 : uset g_detail_veg "2"
20:59:00 : uset g_texture_usage_stats "0"
20:59:00 : uset g_fps "0"
20:59:00 : uset g_stream_exts ".ogg;.mp3"
20:59:00 : uset ds8_mix_channels "2"
20:59:00 : uset ds8_mix_depth "16"
20:59:00 : uset ds8_mix_rate "44100"
20:59:00 : uset ds8_reverse_stereo "0"
20:59:00 : uset s_acceleration "0"
20:59:00 : uset s_mix_channels "2"
20:59:00 : uset s_mix_depth "16"
20:59:00 : uset s_mix_rate "44100"
20:59:00 : uset s_sfx_enabled "1"
20:59:00 : uset s_music_enabled "0"
20:59:00 : uset s_sfx_volume "1.0"
20:59:00 : uset s_music_volume "0.52"
20:59:00 : uset s_reverse_stereo "0"
20:59:00 : uset s_device "ds8"
20:59:00 : uset r_vsync "1"
20:59:00 : uset r_quirks "0"
20:59:00 : uset r_anisotropy_factor "0.5"
20:59:00 : uset r_texture_detail "0"
20:59:00 : uset i_force_gain "1.0"
20:59:00 : uset i_feedback "1"
20:59:00 : uset i_joystick2 "-1"
20:59:00 : uset i_joystick1 "-1"
20:59:00 : uset i_deadzone "0.0"
20:59:00 : uset i_device "di8"
20:59:00 : uset m_invert "0"
20:59:00 : uset m_sensitivity "0.33"
20:59:00 : uset m_filter "0"
20:59:00 : uset g_view_dist "1.0"
20:59:00 : German Truck Simulator init ver.1.32 (rev. 27280)
20:59:00 : [gl] ICD OpenGL driver detected.
20:59:00 : [gl] driver: ATI Mobility Radeon HD 4200
20:59:00 : [gl] vendor: ATI Technologies Inc.
20:59:00 : [gl] version: 2.1.8787
20:59:00 : [gl] GL extensions: GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
20:59:00 : [gl] GL_max_texture_size: 8192
20:59:00 : [gl] taking advantage of 'GL_multitexture'
20:59:00 : [gl] Sampler count: 8
20:59:00 : [gl] taking advantage of 'GL_ARB_fragment_program'
20:59:00 : [gl] taking advantage of 'GL_texture_mirrored_repeat'
20:59:00 : [gl] taking advantage of 'GL_texture_border_clamp'
20:59:00 : [gl] taking advantage of 'GL_texture_compression'
20:59:00 : [gl] taking advantage of 'GL_EXT_texture_compression_s3tc'
20:59:00 : [gl] taking advantage of 'GL_texture_cube_map'
20:59:00 : [gl] taking advantage of 'GL_texture_env_crossbar'
20:59:00 : [gl] taking advantage of 'GL_texture_env_combine'
20:59:00 : [gl] taking advantage of 'GL_ARB_texture_rectangle'
20:59:00 : [gl] taking advantage of 'GL_transpose_matrix'
20:59:00 : [gl] taking advantage of 'GL_vertex_buffer_object'
20:59:00 : [gl] taking advantage of 'GL_ARB_vertex_program'
20:59:00 : [gl] Vertex attribute count: 16
20:59:00 : [gl] taking advantage of 'GL_shader_objects'
20:59:00 : [gl] taking advantage of 'GL_vertex_shader'
20:59:00 : [gl] taking advantage of 'GL_fragment_shader'
20:59:00 : [gl] taking advantage of 'GL_ATI_fragment_shader'
20:59:00 : [gl] taking advantage of 'GL_draw_buffers'
20:59:00 : [gl] taking advantage of 'GL_ATI_texture_env_combine3'
20:59:00 : [gl] taking advantage of 'GL_blend_color'
20:59:00 : [gl] taking advantage of 'GL_EXT_compiled_vertex_array'
20:59:00 : [gl] taking advantage of 'GL_draw_range_elements'
20:59:00 : [gl] taking advantage of 'GL_rescale_normal'
20:59:00 : [gl] taking advantage of 'GL_secondary_color'
20:59:00 : [gl] taking advantage of 'GL_separate_spcular_color'
20:59:00 : [gl] taking advantage of 'GL_texture3D'
20:59:00 : [gl] taking advantage of 'GL_texture_edge_clamp'
20:59:00 : [gl] taking advantage of 'GL_texture_env_add'
20:59:00 : [gl] taking advantage of 'GL_EXT_texture_filter_anisotropic'
20:59:00 : [gl] Max anisotropy factor: 16
20:59:00 : [gl] taking advantage of 'GL_generate_mipmap'
20:59:00 : [gl] taking advantage of 'GL_ARB_framebuffer_object'
20:59:00 : [gl] taking advantage of 'WGL_ARB_extensions_string'
20:59:00 : [gl] WGL extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL_EXT_extensions_string WGL_ARB_buffer_region WGL_EXT_framebuffer_sRGB WGL_ATI_render_texture_rectangle WGL_EXT_pixel_format_packed_float WGL_I3D_genlock WGL_NV_swap_group WGL_ARB_create_context WGL_AMD_gpu_association WGL_AMDX_gpu_association
20:59:00 : [gl] taking advantage of 'WGL_EXT_swap_control'
20:59:00 : [gl] taking advantage of 'WGL_ARB_pixel_format'
20:59:00 : [gl] taking advantage of 'GL_ARB_multisample'
20:59:00 : [gl] Detected support for 4x anti-aliasing.
20:59:00 : [gl] Detected support for 2x anti-aliasing.
20:59:00 : [gl] Detected support for 1x anti-aliasing.
20:59:00 : Rendering path available: GL1X
20:59:00 : Rendering path available: ARB1
20:59:00 : Rendering path available: R2XX
20:59:00 : Rendering path available: ARB2
20:59:00 : Rendering path available: GL2X
20:59:00 : [dx9] Direct3D9Ex detected.
20:59:00 : [dx9] Number of adapters found: 1
20:59:00 : [dx9] Adapter #0: ATI Mobility Radeon HD 4200 (atiumdag.dll) [driver version: 8.14.10.678]
20:59:00 : Rendering path available: SM2X
20:59:00 : Rendering path available: SM3X
20:59:00 : [dx9] D3D9 device sucessfully created [HWVP]
20:59:00 : [gfx] Created drawable (/procedural/truck0.tobj)
20:59:00 : [gfx] Created drawable (/procedural/truck1.tobj)
20:59:00 : [gfx] Created drawable (/procedural/truck2.tobj)
20:59:00 : [gfx] Created drawable (/procedural/truck3.tobj)
20:59:00 : [gfx] Created drawable (/procedural/truck4.tobj)
20:59:00 : [gfx] Created drawable (/procedural/truck5.tobj)
20:59:00 : [gfx] Created drawable (/procedural/truck6.tobj)
20:59:00 : [gfx] Created drawable (/procedural/truck7.tobj)
20:59:00 : [gfx] Created drawable (/procedural/truck8.tobj)
20:59:00 : [gfx] Created drawable (/procedural/truck9.tobj)
20:59:00 : [gfx] Created drawable (/procedural/dashboard.tobj)
20:59:00 : [gfx] Created drawable (/procedural/close_mirror.tobj)
20:59:00 : [gfx] Created drawable (/procedural/far_mirror.tobj)
20:59:00 : [gfx] Created drawable (/procedural/vehicle_env.tobj)
20:59:00 : [gfx] Created drawable (/procedural/generic_env.tobj)
20:59:00 : [gfx] Created drawable (/procedural/water_env.tobj)
20:59:00 : [gfx] Created drawable (/procedural/ocean_env.tobj)
20:59:00 : Setting UI reference mode to: 1152x864...
20:59:00 : [snd] select device (ds8)
20:59:00 : [ds8] Available device : Primärer Soundtreiber ().
20:59:00 : [ds8] Available device : Lautsprecher (High Definition Audio-Gerät) ({0.0.0.00000000}.{1a674bab-a522-49c6-af75-da2040cb9fc4}).
20:59:00 : [ds8] Initialization OK.
20:59:00 : g_ui_recache
20:59:00 : exit
20:59:04 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:59:04 : Loading city data ....
20:59:04 : Loading cargo descriptions ....
20:59:14 : game
20:59:14 : [Ode] Starting physics server: Open Dynamics Engine (svn revision 1119)
20:59:16 : Loading resource server data ....
20:59:16 : Loading road data ....
20:59:16 : Loading terrain data ....
20:59:16 : Loading railing data ....
20:59:16 : Loading building data ....
20:59:16 : Loading model data ....
20:59:16 : Loading prefab data ....
20:59:16 : Loading sign data ....
20:59:16 : Loading traffic lights data ....
20:59:16 : Loading vegetation data ....
20:59:16 : Loading hinges data ....
20:59:16 : Loading stamp data ....
20:59:16 : Loading movers data ....
20:59:16 : Loading animated models ....
20:59:16 : Loading sound item data ....
20:59:16 : Loading live stream data ....
20:59:16 : Loading cargo data ....
20:59:16 : Loading company data ....
20:59:16 : Loading city data ....
20:59:16 : Loading cargo descriptions ....
20:59:16 : Map '/map/germany.mbd' loading started ....
20:59:17 : Map successfully loaded ....

50Umbauten By Tony  - Seite 2 Empty Re: Umbauten By Tony 11.04.12 23:19

Freeway__

avatar
Admin
Admin

evtl. nochmal neu exportieren?

Gesponserte Inhalte



Nach oben  Nachricht [Seite 2 von 11]

Gehe zu Seite : Zurück  1, 2, 3, ... 9, 10, 11  Weiter

Befugnisse in diesem Forum
Sie können in diesem Forum nicht antworten